Shemdelver Update.

Well, I had writers block for a couple days, and I think I’ve come to terms with my creative vibe.  Anyways, I figured I would make some more adjustments to the campaign, thats already implemented.  ( I know thier isn’t a lot by any means), but still.   The modifications I’d like to make are mainly on the clockworks, I’ll which will probably get an overhual on stats and appearance.  They will remained small size, and half constructs, however I’m getting rid of the different sub-types.  Making subtypes I believe, might deter players from picking other races.  So I’m going to fix it up a bit.  I’m also going to start a timeline right after this post.  The timeline will just be an outline for me to figure out the history and the order of what happen when.  I have many events that I want to take place in Shemdelver, but the when is a problem.  So I’ll figure that out soon as I can.  I figured starting a Timeline would help.  Besides that, I would like to apologize for my horrible grammer and all my typos I make on this blog.  I don’t pretend to be a english major, but my vocabulary tends to extend pass my grammer and spelling knowledge.

Well, we all know I have too much work for one guy to tackle, so I best get started.  Maybe I’ll get done before 4.0 comes out.


~ by zarndelius on July 11, 2006.

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